I wanted this boss to feel as vicious as possible from the riders facial expression, theme of his outfit, his pose and how he wields his weapons, to the dominant and aggressive shape of the beast he straddles. So that throughout the fight, players feel intimidated. Model built by Tokan Kim. See his work here: https://www.artstation.com/artwork/68dnwr
https://www.artstation.com/artwork/ykQ0En
The visual theme of the Rat character civilization was created for Remnant 1's core game, by Aleksei Kovalenko, which you can see that work here: https://www.artstation.com/artwork/mD3ZlY
The visual theme of the Rat environments were created by Daryl Mandryk, visual theme of rat environments, which you can see his work here: https://www.artstation.com/artwork/bKdkza